Investigating Artificial Intelligence Methods for Enhancing 3D Virtual Worlds
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Abstract
This article explores the potential of 3D Virtual Learning Environments (3D VLEs), such as Second Life, in fostering e-learning project innovations for students utilizing 3D virtual design and programming concepts. Within a 3D VLE, programming and coding skills are employed to create artificial intelligence robotic avatars, known as bots. Furthermore, these environments can be enhanced with holographic platforms, or holodecks, which offer versatile settings to support e-learning. These holodecks enable the creation of immersive 3D projects, such as catalogs and exhibitions, providing students with hands-on experience in using advanced technological methods. Additionally, holodecks can facilitate interactive educational activities, including debates, lectures, role-playing, and modeling exercises. This approach not only enriches the learning experience by making it more engaging and interactive but also equips students with the necessary skills to develop and manage complex 3D projects. Through this investigation, the article aims to demonstrate how integrating 3D VLEs and holographic platforms can significantly enhance educational outcomes and prepare students for future technological advancements.