Application of Educational Gaming and Robotics in Teaching and Learning Process

Main Article Content

Dr. Stella N. Nwigbo et al.

Abstract

The development of technology has resulted in the development of many assistive tools employed to facilitate education. Amongst these technologically enhanced tools developed for education are games and robots. This paper examines the application of educational games and robots through review of available literature. The areas of application of games and robots in education have been presented. The paper further highlights some challenges encountered in the deployment of games and robotics in education.

Article Details

How to Cite
Dr. Stella N. Nwigbo et al. (2020). Application of Educational Gaming and Robotics in Teaching and Learning Process. International Journal on Recent and Innovation Trends in Computing and Communication, 8(7), 18–22. https://doi.org/10.17762/ijritcc.v8i7.5436
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