Applying Advanced ICT Technologies and Augmented Reality To Generate Future Events On The Example of Organisation and Education in Sports Methodological Assumptions

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Wojciech B. Cieslinski, Kazimierz Witkowski, Piotr Glowicki, Pawel A. Piepiora, Janusz Sobecki

Abstract

The article follows up on two research and implementation grants. One focused on the application of mobile ICT systems to improve communication efficiency within the structure of the AZS-AWF Wroc?aw sports club (e-AZS platform). The other was devoted to the application of the technology of augmented reality to prototype educational trainers as seen on the example of judo. The two projects are to result in the development of original software improving the systems of sports organisation and education. It is assumed that linearity of events means that present effects have their causes solely in events from the past. While this is true, we cannot reject a thesis whereby present events may also result from events located in the future. Weather forecast will never change the weather, but forecasts of stock market trends can and do influence current stock prices in a significant way (after [1]). Thus, one of the new paradigms we can put forward is the thesis saying that future events generated in the information field may be the cause of what is yet to happen. The authors adopt this new paradigm as they explore the areas of sports education and organisation focusing on the specific examples of the sports training process and the organisational system of sports clubs. Using advanced IT technologies, they have described and explained the methodological basis of the adopted paradigm in the form of a prototype trainer to be used in martial arts including judo and the e-ASZ platform, a tool used in the AZS-AWF Wroc?aw sports club to organise training activities.Hence, the paper describes the application of advanced information and communications technologies (ICT) to manage the organisational aspect of the sports club as well as augmented reality as a technology to create a new reality through augmenting its real (augmented reality), virtual (augmented virtuality) and medial (augmented mediality) aspects (research in 2013-2016 and 2015-2017 by the Ministry of Science and Higher Education, supervised by dr hab. Wojciech B. Cieslinski prof. at AWF Wroclaw grant numbers: 0014/RS2/2013/52, and dr hab. Kazimierz Witkowski 0011/RS3/2015/53).

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How to Cite
, W. B. C. K. W. P. G. P. A. P. J. S. (2015). Applying Advanced ICT Technologies and Augmented Reality To Generate Future Events On The Example of Organisation and Education in Sports Methodological Assumptions. International Journal on Recent and Innovation Trends in Computing and Communication, 3(10), 5967–5971. https://doi.org/10.17762/ijritcc.v3i10.4970
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