Java Zoo a Tool for Interactive Java Instruction

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Cheryl D. Seals, Akolade Asipade, Yang Cao, Robertson Bassy


Games have been a form of entertainment for centuries and used to focus and motivated which is a great feature that can be utilize games as the basis for creating game-based educational applications. Games are part fun and part leisure, trying to educate using games is very interesting, but care must be taken in designing the game interfaces as they should be simple, attractive, usable, and at the same time portray the concept of learning. Many students have found Computer Science as a very challenging subject and some of the most challenging for some new CS1 students is their first programming language. We lose many students to other majors at the level of CS1 and can weed out potential great future computer scientists. In our computing department, Java is the first programming language and many students have problems with it because they do not understand the concepts of classes, objects, encapsulation, inheritance and polymorphism. It has been found that games motivate students and focuses them for long period of time. With long periods of time being required to have basic functional understanding of programming language, games can play an important role for intrinsic motivation. We propose a Java game called “JavaZOO” to demonstrate the concepts of programming by mapping the animal kingdom to the object-oriented design principles.

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How to Cite
, C. D. S. A. A. Y. C. R. B. “Java Zoo a Tool for Interactive Java Instruction”. International Journal on Recent and Innovation Trends in Computing and Communication, vol. 6, no. 5, May 2018, pp. 17-26, doi:10.17762/ijritcc.v6i5.1571.