, J. G. M. The use of computer games for education purposes due to the positive potential of such games. International Journal on Recent and Innovation Trends in Computing and Communication, [S. l.], v. 4, n. 7, p. 87–90, 2016. DOI: 10.17762/ijritcc.v4i7.2407. Disponível em: https://ijritcc.org/index.php/ijritcc/article/view/2407. Acesso em: 27 jul. 2024.